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06 Chapter6 Wireless and Mobile Networks.pptx

页数:68页文件大小:1.69 MB来源: 计算机网络ppt课件

本课件讨论如何在尽力而为的因特网上承载音视频业务,内容包括多媒体应用分类与QoS需求、流式存储音视频与客户端缓存、实时交互应用的丢包与时延处理、RTSP与RTP/RTCP、SIP会话建立,以及调度管制、区分服务与综合服务RSVP。

第7章多媒体网络封面,标示本章主题与篇章起始
多媒体和服务质量什么,is it?multimedia applications:network audio and
第7章:目标原理,涵盖classify multimedia、identify network、making the best of best
查看本课件的文字版(共 68 页,供检索与复制)

第1页:第7章多媒体网络 封面

第7章多媒体网络 封面

Chapter 7 Multimedia Networking

第2页:多媒体和服务质量什么

多媒体和服务质量什么

Multimedia and Quality of Service: What is it?multimedia applications:network audio and video(“continuous media”)network provides application withlevel ofperformance needed forapplication to function. Qo S

第3页:第7章:目标原理

第7章:目标原理

  • classify multimedia applications
  • identify network services applications need
  • making the best of best effort service Protocols and Architectures
  • specific protocols for best-effort
  • mechanisms for providing Qo S
  • architectures for Qo S

第4页:第7章路线图

第7章路线图

Chapter 7 outline 7.1 multimedia networking applications 7.2 streaming stored audioand video 7.3 making the best out ofbest effort service 7.4 protocols for real-time interactive applications RTP, RTCP, SIP7.5 providing multiple classes of service 7.6 providing Qo Sguarantees

第5页:MM Networking Applications Fundamental

MM Networking Applications Fundamental

  • typically delay sensitive
    • end-to-end delay
    • delay jitter
  • loss tolerant: infrequentlosses cause minor glitches
  • antithesis of data, whichare lossintolerantbutdelaytolerant. Classes of MM applications:1) stored streaming 2) live streaming 3) interactive, real-time Jitteris the variabilityof packet delays withinthe same packet stream

第6页:Streaming Stored Multimedia Stored

Streaming Stored Multimedia Stored

  • media stored at source
  • transmitted to client
  • streaming:client playout begins beforeall data has arrived
  • timing constraint for still-to-betransmitted data: in time for playout

第7页:流式 Stored 多媒体

流式 Stored 多媒体

Streaming Stored Multimedia:What is it?1. video recorded 2. videosent 3. video received,played out at client Cumulative datastreaming:at this time, clientplaying out early part of video,while server still sending laterpart of video network delaytime

第8页:Streaming Stored Multimedia

Streaming Stored Multimedia

  • VCR-like functionality:client canpause, rewind, FF, push slider bar
    • 10 sec initial delay OK
    • 1-2 sec until command effect OK
  • timing constraint for still-to-betransmitted data: in time for playout

第9页:流式 Live 多媒体示例

流式 Live 多媒体示例

  • Internet radio talk show
  • live sporting event Streaming(as with streaming stored multimedia)
  • playback buffer
  • playback can lag tens of seconds aftertransmission
  • still have timing constraint Interactivity
  • fast forward impossible
  • rewind, pause possible!

第10页:实时交互应用

实时交互应用

  • end-end delay requirements:
    • audio: < 150 msec good, < 400 msec OK
  • includes application-level (packetization) and network delays
  • higher delays noticeable, impair interactivity
  • session initialization
    • how does callee advertise its IP address, portnumber, encoding algorithms?
  • applications:IP telephony,video conference, distributed interactive worlds

第11页:Multimedia Over Today’s Internet TCP

Multimedia Over Today’s Internet TCP

  • noguarantees on delay, loss Today’s Internet multimedia applicationsuse application-level techniques to mitigate(as best possible) effects of delay, loss But you said multimedia apps requires Qo S and level of performance to beeffective!???????????

第12页:如何应因特网 evolve

如何应因特网 evolve

  • fundamental changes in Internet so that apps canreserve end-to-endbandwidth
  • requires new, complex software in hosts & routers Laissez-faire
  • no major changes
  • more bandwidth whenneeded
  • content distribution,application-layer multicast
    • application layer Differentiated services philosophy:
  • fewer changes to Internet infrastructure, yet provide 1 st and 2 nd class service What’s your opinion?

第13页:few words about audio compression

few words about audio compression

  • analog signal sampledat constant rate
    • telephone: 8,000 samples/sec
    • CD music: 44,100 samples/sec
  • each sample quantized,i.e., rounded
    • e.g., 28=256 possible quantized values
  • each quantized value represented by bits
    • 8 bits for 256 values
  • example: 8,000 samples/sec, 256 quantized values-->64,000 bps
  • receiver converts bitsback to analog signal:
    • some quality reduction Example rates
  • CD: 1.411 Mbps
  • MP3: 96, 128, 160 kbps
  • Internet telephony:5.3 kbps and up

第14页:few words about video compression

few words about video compression

  • video: sequence ofimages displayed atconstant rate
    • e.g. 24 images/sec
  • digital image: array ofpixels
    • each pixel representedby bits
  • redundancy
    • spatial (within image)
    • temporal (from one imageto next)Examples:
  • MPEG 1 (CD-ROM) 1.5 Mbps
  • MPEG2 (DVD) 3-6 Mbps
  • MPEG4 (often used in Internet, < 1 Mbps)Research:
  • layered (scalable) video
    • adapt layers to available bandwidth

第15页:第7章路线图

第7章路线图

Chapter 7 outline 7.1 multimedia networking applications 7.2 streaming stored audioand video 7.3 making the best out ofbest effort service 7.4 protocols for real-time interactive applications RTP, RTCP, SIP7.5 providing multiple classes of service 7.6 providing Qo Sguarantees

第16页:Streaming Stored Multimedia

Streaming Stored Multimedia

  • client-side buffering
  • use of UDP versus TCP
  • multiple encodings ofmultimedia
  • jitter removal
  • decompression
  • error concealment
  • graphical user interfacew/ controls forinter activity Media Player

第17页:因特网多媒体最简单方法音频

因特网多媒体最简单方法音频

  • no, “pipelining,” long delays until playout!
  • audio or video stored in file
  • files transferred as HTTP object
    • received in entirety at client
    • then passed to player

第18页:因特网多媒体流式方法

因特网多媒体流式方法

  • browser GETsmetafile
  • browser launches player, passing metafile
  • player contacts server
  • server stream saudio/video to player

第19页:流式从流式 server

流式从流式 server

  • allows for non-HTTP protocol between server, media player
  • UDP or TCP for step (3), more shortly

第20页:constant bitrate video transmission

constant bitrate video transmission

  • client-side buffering, playout delay compensatefor network-added delay, delay jitter

第21页:流式多媒体 Client 缓存

流式多媒体 Client 缓存

  • client-side buffering, playout delay compensatefor network-added delay, delay jitter buffered video variable fillrate, x(t)constant drainrate, d

第22页:Streaming Multimedia: UDP or TCP?UDP

Streaming Multimedia: UDP or TCP?UDP

  • server sends at rate appropriate for client (oblivious tonetwork congestion !)
    • often send rate = encoding rate=constant rate
    • then, fill rate = constant rate-packet loss
  • short playout delay (2-5 seconds) to remove network jitter
  • error recover: time permitting TCP
  • send at maximum possible rate under TCP
  • fill rate fluctuates due to TCP congestion control
  • larger playout delay: smooth TCP delivery rate
  • HTTP/TCP passes more easily through firewalls

第23页:Streaming Multimedia:client rate(s)

Streaming Multimedia:client rate(s)

  • 28.8 Kbps dialup
  • 100 Mbps Ethernet A:server stores, transmits multiple copiesof video, encoded at different rates 1.5 Mbps encoding 28.8 Kbps encoding

第24页:用户控制的流式 Media:RTS

用户控制的流式 Media:RTS

  • does not target multimedia content
  • no commands for fastforward, etc. RTSP: RFC 2326
  • client-server application layer protocol
  • user control: rewind,fast forward, pause,resume, repositioning,etc…What it doesn’t do:
  • doesn’t define howaudio/video isencapsulated forstreaming over network
  • doesn’t restrict howstreamed media istrans ported (UDP or TCP possible)
  • doesn’t specify howmedia player buffer saudio/video

第25页:RTSP: out band control FTP

RTSP: out band control FTP

  • file transferred overone TCP connection.
  • control info (directory changes, file deletion,rename) sent overseparate TCPconnection
  • “out-of-band”, “in-band” channels usedifferent portnumbers RTSP messages also sentout-of-band:
  • RTSP control messages usedifferent portnumbers than media stream: out-of-band.
    • port 554
  • media stream isconsidered “in-band”.

第26页:RTSP 示例场景

RTSP 示例场景

  • metafile communicated to web browser
  • browser launches player
  • player sets up an RTSP control connection, dataconnection to streaming server

第27页:元文件示例

元文件示例

Metafile Example<title>Twister</title><session><group language=en lipsync><switch><track type=audioe="PCMU/8000/1"src = "rtsp://audio.example.com/twister/audio.en/lofi"><track type=audioe="DVI4/16000/2" pt="90 DVI4/8000/1"src="rtsp://audio.example.com/twister/audio.en/hifi"></switch><track type="video/jpeg"src="rtsp://video.example.com/twister/video"></group></session>

第28页:RTSP Operation

RTSP Operation

RTSP Operation

第29页:RTSP Exchange Example C: SETUP rtsp

RTSP Exchange Example C: SETUP rtsp

RTSP Exchange Example C: SETUP rtsp://audio.example.com/twister/audio RTSP/1.0 Transport: rtp/udp; compression; port=3056; mode=PLAYS: RTSP/1.0 200 1 OKSession 4231C: PLAY rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 Range: npt=0-C: PAUSE rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 Range: npt=37C: TEARDOWN rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231S: 200 3 OK

第30页:第7章路线图

第7章路线图

Chapter 7 outline 7.1 multimedia networking applications 7.2 streaming stored audioand video 7.3 making the best out ofbest effort service 7.4 protocols for real-time interactive applications RTP, RTCP, SIP7.5 providing multiple classes of service 7.6 providing Qo Sguarantees

第31页:实时交互应用

实时交互应用

  • PC-2-PC phone
    • Skype
  • PC-2-phone
    • Dialpad
    • Net 2 phone
    • Skype
  • video conference withwebcams
    • Skype
    • Polycom Going to now look ata PC-2-PC Internet phone example indetail

第32页:Interactive Multimedia: Internet Phone

Interactive Multimedia: Internet Phone

  • speaker’s audio: alternating talk spurts, silent periods.
    • 64 kbps during talk spurt
    • pkts generated only during talk spurts
    • 20 msec chunks at 8 Kbytes/sec: 160 bytesdata
  • application-layer header added to each chunk.
  • chunk+header encapsulated into UDP segment.
  • application sends UDP segment into socket every 20 msec during talkspurt

第33页:因特网 Phone:分组丢失和时延

因特网 Phone:分组丢失和时延

  • network loss:IP datagram lost due to network congestion (router buffer overflow)
  • delay loss:IP datagram arrives too late forplayout at receiver
    • delays: processing, queueing in network; end-system (sender, receiver) delays
    • typical maximum tolerable delay: 400 ms
  • loss tolerance: depending on voice encoding, lossesconcealed, packet loss rates between 1% and 10%can be tolerated.

第34页:恒定比特率传输与抖动(示意图)

恒定比特率传输与抖动(示意图)

  • consider end-to-end delays of two consecutive packets: difference can be more or less than 20 msec (transmission time difference)

第35页:Internet Phone: Fixed Playout Delay

Internet Phone: Fixed Playout Delay

  • receiver attempts to playout each chunk exactly qmsecs after chunk was generated.
    • chunk has time stamp t: play out chunk at t+q .
    • chunk arrives after t+q: data arrives too latefor playout, data “lost”
  • tradeoff in choosing q:
    • large q:less packet loss
    • small q:better interactive experience

第36页:Fixed Playout Delay

Fixed Playout Delay

  • sender generates packets every 20 msec during talk spurt.
  • first packet received at time r
  • first playout schedule: begins at p
  • second playout schedule: begins at p’

第37页:Adaptive Playout Delay (1)dynamic

Adaptive Playout Delay (1)dynamic

  • Goal:minimize playout delay, keeping late loss rate low
  • Approach:adaptive playout delay adjustment:
    • estimate network delay, adjust playout delay at beginning ofeach talk spurt.
    • silent periods compressed and elongated.
    • chunks still played out every 20 msec during talk spurt.

第38页:Adaptive playout delay (2)

Adaptive playout delay (2)

  • also useful to estimate average deviation of delay,vi:
  • estimatesdi,vicalculated for every received packet(but used only at start of talk spurt
  • for first packet in talk spurt, playout time is:where K is positive constant
  • remaining packets in talkspurt are played out periodically

第39页:Adaptive Playout (3)Q:How does receiver

Adaptive Playout (3)Q:How does receiver

  • if no loss, receiver looks at successive timestamps.
    • difference of successive stamps > 20 msec-->talk spurt begins.
  • with loss possible, receiver must look at both timestamps and sequence numbers.
    • difference of successive stamps > 20 msecandsequencenumbers without gaps--> talk spurt begins.

第40页:恢复从分组丢失 (1)Forward 差错

恢复从分组丢失 (1)Forward 差错

  • for every group ofnchunks create redundant chunk by exclusive OR-ingnoriginal chunks
  • send outn+1 chunks,increasing bandwidth byfactor 1/n.
  • can reconstruct originaln chunks if at most one lostchunk fromn+1 chunks
  • playout delay: enoughtime to receive all n+1 packets
  • tradeoff:
    • increase n, lessbandwidth waste
    • increase n, longer playout delay
    • increase n, higherprobability that 2 ormore chunks will belost

第41页:恢复从分组丢失 (2)2 nd

恢复从分组丢失 (2)2 nd

  • “piggyback lower quality stream”
  • send lower resolutionaudio stream asredundant information
  • e.g., nominal stream PCM at 64 kbpsand redundant stream GSM at 13 kbps.
  • whenever there is non-consecutive loss,receiver can conceal the loss.
  • can also append (n-1)st and (n-2)nd low-bit ratechunk

第42页:Recovery from packet loss

Recovery from packet loss

  • chunks divided into smallerunits
  • for example, four 5 msecunits per chunk
  • packet contains small unitsfrom different chunks
  • if packet lost, still have mostof every chunk
  • no redundancy overhead, butincreases playout delay

第43页:Content distribution networks

Content distribution networks

  • challenging to stream largefiles (e.g., video) from single origin server in real time
  • solution:replicate content athundreds of servers throughout Internet
    • content downloaded to CDNservers ahead of time
    • placing content “close” touser avoids impairments(loss, delay) of sending content over long paths
    • CDN server typically inedge/access network origin serverin North America CDN distribution node CDN serverin S. America CDN serverin Europe CDN serverin Asia

第44页:Content distribution networks

Content distribution networks

  • CDN (e.g., Akamai)customer is the content provider (e.g., CNN)
  • CDN replicates customers’ content in CDN servers.
  • when provider updates content, CDN updates servers origin serverin North America CDN distribution node CDN serverin S. America CDN serverin Europe CDN serverin Asia

第45页:CDN example origin server

CDN example origin server

  • distributes HTML
  • replaces: request forwww.foo.com/sports/sports.html DNS query for www.cdn.com HTTP request forwww.cdn.com/www.foo.com/sports/ruth.gif 123 origin server CDN’s authoritative DNS server CDN server near client CDN company (cdn.com)
  • distributes gif files
  • uses its authoritative DNS server to routere direct requests client

第46页:More about CDN

More about CDN

  • CDN creates a “map”, indicating distances fromleaf ISPs and CDN nodes
  • when query arrives at authoritative DNS server:
    • server determines ISP from which query originates
    • uses “map” to determine best CDN server
  • CDN nodes create application-layer overlay network

第47页:本章小结

本章小结

  • use UDPto avoid TCP congestion control (delays)for time-sensitive traffic
  • client-sideadaptive playout delay: to compensatefor delay
  • server sidematches stream bandwidthto available client-to-server path bandwidth
    • chose among pre-encoded stream rates
    • dynamic server encoding rate
  • error recovery (on top of UDP)
    • FEC, interleaving, error concealment
    • retransmissions, time permitting
  • CDN: bring content closer to clients

第48页:第7章路线图

第7章路线图

Chapter 7 outline 7.1 multimedia networking applications 7.2 streaming stored audioand video 7.3 making the best out ofbest effort service 7.4 protocols for real-time interactive applications RTP, RTCP, SIP7.5 providing multiple classes of service 7.6 providing Qo Sguarantees

第49页:实时传输协议RTP

实时传输协议RTP

  • RTP specifies packet structure for packets carrying audio, videodata
  • RFC 3550
  • RTP packet provides
    • payload type identification
    • packet sequence numbering
    • time stamping
  • RTP runs in end systems
  • RTP packets encapsulated in UDPsegments
  • interoperability: if two Internet phone applications run RTP,then they may be ableto work together

第50页:RTP runs top UDPRTP

RTP runs top UDPRTP

  • port numbers, IP addresses
  • payload type identification
  • packet sequence numbering
  • time-stamping

第51页:RTP Example

RTP Example

  • consider sending 64 kbps PCM-encoded voice over RTP.
  • application collects encoded data inchunks, e.g., every 20 msec = 160 bytes in achunk.
  • audio chunk + RTPheader form RTPpacket, which isencapsulated in UDPsegment
  • RTP header indica testype of audio encodingin each packet
    • sender can change encoding during conference.
  • RTP header alsocontains sequence numbers, timestamps.

第52页:RTP与QoS

RTP与QoS

  • RTP doesnotprovide any mechanism to ensure timely data delivery or other Qo S guarantees.
  • RTP encapsulation is only seen at end systems(not) by intermediate routers.
    • routers providing best-effort service, makingno special effort to ensure that RTP packets arrive at destination in timely matter.

第53页:RTP 首部有效载荷类型 (7

RTP 首部有效载荷类型 (7

  • Payload type 0: PCM mu-law, 64 kbps
  • Payload type 3, GSM, 13 kbps
  • Payload type 7, LPC, 2.4 kbps
  • Payload type 26, Motion JPEG
  • Payload type 31. H.261
  • Payload type 33, MPEG2 video Sequence Number (16 bits):Increments by one for each RTP packetsent, and may be used to detect packet loss and to restore packet sequence.

第54页:RTP Header (2)

RTP Header (2)

  • Timestamp field (32 bytes long):sampling instantof first byte in this RTP data packet
    • for audio, timestamp clock typically increments by onefor each sampling period (for example, each 125 usecsfor 8 KHz sampling clock)
    • if application generates chunks of 160 encoded samples,then timestamp increases by 160 for each RTP packetwhen source is active. Timestamp clock continues toincrease at constant rate when source is inactive.
  • SSRC field (32 bits long):identifies source of t RTPstream. Each stream in RTP session should have distinct SSRC.

第55页:RTSP/RTP Programming Assignment

RTSP/RTP Programming Assignment

  • build a server that encapsulates stored video frames into RTP packets
    • grab video frame, add RTP headers, create UDPsegments, send segments to UDP socket
    • include seq numbers and time stamps
    • client RTP provided for you
  • also write client side of RTSP
    • issue play/pause commands
    • server RTSP provided for you

第56页:实时控制协议RTCP

实时控制协议RTCP

  • works in conjunctionwith RTP.
  • each participant in RTPsession periodically transmits RTCP control packets to all other participants.
  • each RTCP packet contains sender and/orreceiver reports
    • report statistics useful toapplication: # packetssent, # packets lost,inter arrival jitter, etc.
  • feedback can be usedto control performance
    • sender may modify itstransmissions based onfeedback

第57页:RTP、RTCP与SIP(示意图)

RTP、RTCP与SIP(示意图)

  • each RTP session: typically a single multicast address; all RTP /RTCP packets belonging to session use multicast address.
  • RTP, RTCP packets distinguished from each other via distinct port numbers.
  • to limit traffic, each participant reduces RTCP traffic as number ofconference participants increases

第58页:RTCP Packets Receiver report packets

RTCP Packets Receiver report packets

  • fraction of packetslost, last sequence number, average inter arrival jitter Sender report packets:
  • SSRC of RTP stream,current time, number ofpackets sent, number ofbytes sent Source description packets:
  • e-mail address ofsender, sender's name, SSRC of associated RTP stream
  • provide mapping between the SSRC andthe user/host name

第59页:Synchronization Streams

Synchronization Streams

  • RTCP can synchronize different media streams within a RTP session
  • consider videoconferencingapp for which each sender generates one RTP streamfor video, one for audio.
  • timestamps in RTP packetstied to the video, audio sampling clocks
    • nottied to wall-clocktime
  • each RTCP sender-report packet contains (for mostrecently generated packetin associated RTP stream):
    • timestamp of RTP packet
    • wall-clock time for whenpacket was created.
  • receivers uses associationto synchronize playout ofaudio, video

第60页:RTCP 带宽扩展性

RTCP 带宽扩展性

  • RTCP attempts to limit itstraffic to 5% of session bandwidth. Example
  • Suppose one sender,sending video at 2 Mbps. Then RTCP attempts tolimit its traffic to 100 Kbps.
  • RTCP gives 75% of rate toreceivers; remaining 25%to sender
  • 75 kbps is equally shared among receivers:
    • with R receivers, eachreceiver gets to send RTCPtraffic at 75/R kbps.
  • sender gets to send RTCPtraffic at 25 kbps.
  • participant determines RTCPpacket transmission period bycalculating avg RTCP packetsize (across entire session)and dividing by allocated rate

第61页:SIP: Session Initiation Protocol[RFC

SIP: Session Initiation Protocol[RFC

  • all telephone calls, video conference calls takeplace over Internet
  • people are identified by names or e-mailaddresses, rather than by phone numbers
  • you can reach callee, no matter where calleeroams, no matter what IP device callee is currentlyusing

第62页:SIP Services

SIP Services

  • Setting up a call, SIPprovides mechanisms ..
    • for caller to letcallee know shewants to establish acall
    • so caller, callee canagree on media type,encoding
    • to end call
  • determine current IPaddress of callee:
    • maps mnemonicidentifier to current IPaddress
  • call management:
    • add new media streams during call
    • change encoding duringcall
    • invite others
    • transfer, hold calls

第63页:Setting up call known

Setting up call known

  • Alice’s SIP invite message indicates herport number, IP address,encoding she prefers toreceive (PCM ulaw)
  • Bob’s 200 OK message indicates his port number, IP address, preferred encoding (GSM)
  • SIP messages can besent over TCP or UDP;here sent over RTP/UDP.
  • default SIP port numberis 5060.

第64页:Setting up call (more)

Setting up call (more)

  • codec negotiation:
    • suppose Bob doesn’thave PCM ulawencoder.
    • Bob will instead replywith 606 Not Acceptable Reply,listing his encoders Alice can then sendnew INVITE message, advertising different encoder
  • rejecting a call
    • Bob can reject withreplies “busy,”“gone,” “payment required,”“forbidden”
  • media can be sent over RTP or some other protocol

第65页:Example SIP message INVITE

Example SIP message INVITE

  • HTTP message syntax
  • sdp = session description protocol
  • Call-ID is unique for every call.
  • Here we don’t know Bob’s IP address. Intermediate SIPservers needed.
  • Alice sends, receives SIP messages using SIP default port 506
  • Alice specifies in Via:header that SIP clientsends, receives SIPmessages over UDP

第66页:名字转换和用户

名字转换和用户

  • caller wants to callcallee, but only hascallee’s name or e-mailaddress.
  • need to get IP addressof callee’s currenthost:
    • user moves around
    • DHCP protocol
    • user has different IPdevices (PC, PDA, cardevice)
  • result can be based on:
    • time of day (work, home)
    • caller (don’t want boss tocall you at home)
    • status of callee (calls sentto voicemail when callee isalready talking tosomeone)Service provided by SIPservers:
  • SIP registrar server
  • SIP proxy server

第67页:SIP Registrar REGISTER

SIP Registrar REGISTER

  • when Bob starts SIP client, client sends SIPREGISTER message to Bob’s registrar server(similar function needed by Instant Messaging)Register Message:

第68页:SIP Proxy

SIP Proxy

  • Alice sends invite message to her proxy server
    • contains address sip:bob@domain.com
  • proxy responsible for routing SIP messages tocallee
    • possibly through multiple proxies.
  • callee sends response back through the same setof proxies.
  • proxy returns SIP response message to Alice
    • contains Bob’s IP address
  • proxy analogous to local DNS server

第69页:Example Caller

Example Caller

Example Caller jim@umass.eduwith places acall to keith@upenn.edu(1) Jim sends INVITE message to umass SIPproxy. (2) Proxy forwardsre quest to upennregistrar server.(3) upenn server returnsredirect response,indicating that it shouldtry keith@eurecom.fr(4) umass proxy sends INVITE to eurecom registrar. (5) eurecomregistrar forwards INVITE to 197.87.54.21, which is running keith’s SIPclient. (6-8) SIP response sent back (9) media sent directly between clients. Note:also a SIP ack message, which is not shown.

第70页:Comparison with H.323

Comparison with H.323

  • H.323 is another signaling protocol for real-time,interactive
  • H.323 is a complete,vertically integrated suiteof protocols for multimedia conferencing: signaling,registration, admission control, transport, codecs
  • SIP is a single component. Works with RTP, but doesnot mandate it. Can becombined with other protocols, services
  • H.323 comes from the ITU(telephony).
  • SIP comes from IETF:Borrows much of itsconcepts from HTTP
    • SIP has Web flavor,whereas H.323 hastele phony flavor.
  • SIP uses the KISSprinciple: Keep it simple stupid.

第71页:第7章路线图

第7章路线图

Chapter 7 outline 7.1 multimedia networking applications 7.2 streaming stored audioand video 7.3 making the best out ofbest effort service 7.4 protocols for real-time interactive applications RTP, RTCP, SIP7.5 providing multiple classes of service 7.6 providing Qo Sguarantees

第72页:提供多等级服务

提供多等级服务

  • thus far: making the best of best effort service
    • one-size fits all service model
  • alternative: multiple classes of service
    • partition traffic into classes
    • network treats different classes of traffic differently (analogy: VIP service vs regular service)0111
  • granularity:differential service among multiple classes, not among individual connections
  • history: To S bits

第73页:多 classes 的服务场景

多 classes 的服务场景

Multiple classes of service: scenario R1R2H1H2H3H41.5 Mbps link R1 output interface queue

第74页:Scenario 1: mixed FTP and audio

Scenario 1: mixed FTP and audio

  • Example: 1 Mbps IP phone, FTP share 1.5 Mbps link.
    • bursts of FTP can congest router, cause audio loss
    • want to give priority to audio over FTPpacket marking needed for router to distinguish between different classes; and new router policyto treat packets accordingly Principle 1R1R2

第75页:原理面向 QoS 保证补充

原理面向 QoS 保证补充

  • what if applications misbehave (audio sends higherthan declared rate)
    • policing: force source adherence to bandwidth allocations
  • marking and policing at network edge:
    • similar to ATM UNI (User Network Interface)provide protection (isolation) for one class from others Principle 2R1R21.5 Mbps link 1 Mbps phone packet marking and policing

第76页:原理面向 QoS 保证补充

原理面向 QoS 保证补充

  • Allocatingfixed(non-sharable) bandwidth to flow:inefficientuse of bandwidth if flows doesn’t useits allocation While providing isolation, it is desirable to useresources as efficiently as possible Principle 3R1R21.5 Mbps link 1 Mbpsphone 1 Mbps logical link 0.5 Mbps logical link

第77页:调度与管制机制

调度与管制机制

  • scheduling:choose next packet to send on link
  • FIFO (first in first out) scheduling:send in order ofarrival to queue
    • real-world example?
    • discard policy:if packet arrives to full queue: who to discard?
  • Tail drop: drop arriving packet
  • priority: drop/remove on priority basis
  • random: drop/remove randomly

第78页:调度策略:优先级调度

调度策略:优先级调度

  • multiple classes, with different priorities
    • class may depend on marking or other header info, e.g. IPsource/dest, port numbers, etc..
    • Real world example?

第79页:调度策略:轮转调度

调度策略:轮转调度

  • multiple classes
  • cyclically scan class queues, serving one from eachclass (if available)
  • real world example?

第80页:调度策略:加权公平排队

调度策略:加权公平排队

  • generalized Round Robin
  • each class gets weighted amount of service in eachcycle
  • real-world example?

第81页:区分服务与调度管制(示意图)

区分服务与调度管制(示意图)

  • (Long term) Average Rate:how many pkts can be sentper unit time (in the long run)
    • crucial question: what is the interval length: 100 packets persec or 6000 packets per min have same average!
  • Peak Rate:e.g., 6000 pkts per min. (ppm) avg.; 1500 ppm peak rate
  • (Max.) Burst Size:max. number of pkts sentconsecutively (with no inter vening idle)

第82页:区分服务与调度管制(示意图)

区分服务与调度管制(示意图)

  • bucket can hold b tokens
  • tokens generated at rater token/secunless bucketfull
  • over interval of length t: number of packets admitted less than or equal to (r t + b).

第83页:区分服务与调度管制(示意图)

区分服务与调度管制(示意图)

  • token bucket, WFQ combine to provide guaranteed upper bound on delay, i.e., Qo S guarantee!WFQtoken rate, rbucket size, bper-flowrate, RD = b/Rmaxarrivingtraffic

第84页:IETF Differentiated Services

IETF Differentiated Services

  • want “qualitative” service classes
    • “behaves like a wire”
    • relative service distinction: Platinum, Gold, Silver
  • scalability:simple functions in network core,relatively complex functions at edge routers (orhosts)
    • signaling, maintaining per-flow router state difficult with large number of flows
  • don’t define define service classes, provide functional components to build service classes

第85页:边缘路由器

边缘路由器

  • per-flowtraffic management
  • marks packets asin-profileandout-profile Core router:
  • per class traffic management
  • buffering and scheduling basedonmarkingat edge
  • preference given toin-profilepackets Diffserv Architecture scheduling...rbmarking

第86页:Edge-router

Edge-router

  • class-based marking: packets of different classes marked differently
  • intra-class marking: conforming portion of flow marked differently than non-conforming one
  • profile:pre-negotiatedrate A, bucket size B
  • packet marking at edge based onper-flowprofile Possible usage of marking:User packets Rate AB

第87页:Classification and Conditioning

Classification and Conditioning

  • Packet is marked in the Type of Service (TOS) in IPv 4, and Traffic Class in IPv 6
  • 6 bits used for Differentiated Service Code Point(DSCP) and determine PHB that the packet willreceive
  • 2 bits are currently unused

第88页:Classification and Conditioningmay

Classification and Conditioningmay

  • user declares traffic profile (e.g., rate, burst size)
  • traffic metered, shaped if non-conforming

第89页:Forwarding (PHB)

Forwarding (PHB)

  • PHB result in a different observable (measurable)forwarding performance behavior
  • PHB does not specify what mechanisms to use toensure required PHB performance behavior
  • Examples:
    • Class A gets x% of outgoing link bandwidth over timeintervals of a specified length
    • Class A packets leave first before packets from class B

第90页:Forwarding (PHB)PHBs being developed

Forwarding (PHB)PHBs being developed

  • Expedited Forwarding:pkt departure rate of aclass equals or exceeds specified rate
    • logical link with a minimum guaranteed rate
  • Assured Forwarding:4 classes of traffic
    • each guaranteed minimum amount of bandwidth
    • each with three drop preference partitions

第91页:第7章路线图

第7章路线图

Chapter 7 outline 7.1 multimedia networking applications 7.2 streaming stored audioand video 7.3 making the best out ofbest effort service 7.4 protocols for real-time interactive applications RTP, RTCP, SIP7.5 providing multiple classes of service 7.6 providing Qo Sguarantees

第92页:第7章路线图

第7章路线图

  • 7.1 Multimedia Networking Applications
  • 7.2 Streaming stored audio and video
  • 7.3 Real-time Multimedia:Internet Phone study
  • 7.4 Protocols for Real-Time Interactive Applications
    • RTP, RTCP, SIP
  • 7.5 Distributing Multimedia: content distribution networks
  • 7.6 Beyond Best Effort
  • 7.7 Scheduling and Policing Mechanisms
  • 7.8 Integrated Services and Differentiated Services
  • 7.9 RSVP

第93页:原理面向 QoS 保证补充

原理面向 QoS 保证补充

  • Basic fact of life:can not support traffic demands beyond link capacity Call Admission: flow declares its needs, network mayblock call (e.g., busy signal) if it cannot meet needs Principle 4R1R21.5 Mbps link 1 Mbpsphone 1 Mbpsphone

第94页:Qo S 保证场景

Qo S 保证场景

  • Resource reservation
    • call setup, signaling (RSVP)
    • traffic, Qo S declaration
    • per-element admission control
    • Qo S-sensitive scheduling (e.g., WFQ)request/reply

第95页:IETF Integrated Services

IETF Integrated Services

  • architecture for providing QOS guarantees in IPnetworks for individual application sessions
  • resource reservation: routers maintain state info(a la VC) of allocated resources, Qo S req’s
  • admit/deny new call setup requests:Question:can newly arriving flow be admittedwith performance guarantees while not violated Qo S guarantees made to already admitted flows?

第96页:Call Admission

Call Admission

  • declare its QOS requirement
    • R-spec:defines the QOS being requested
  • characterize traffic it will send into network
    • T-spec:defines traffic characteristics
  • signaling protocol: needed to carry R-spec and T-spec to routers (where reservation is required)
    • RSVP

第97页:综合服务 Qo S:服务模型

综合服务 Qo S:服务模型

  • worst case traffic arrival:leaky-bucket-policed source
  • simple (mathematically provable)boundon delay[Parekh 1992, Cruz 1988]Controlled load service:
  • "a quality of service closely approxi mating the Qo S thatsame flow would receivefrom an unloaded network element."WFQtoken rate, rbucket size, bper-flowrate, RD = b/Rmaxarrivingtraffic

第98页:因特网中的信令

因特网中的信令

  • New requirement:reserve resources along end-to-endpath (end system, routers) for Qo S for multimedia applications
  • RSVP:Resource Reservation Protocol [RFC 2205]
    • “ … allow users to communicate requirements to network inrobust and efficient way.” i.e., signaling !
  • earlier Internet Signaling protocol: ST-II [RFC 1819]

第99页:RSVP Design Goals 1.accommodate

RSVP Design Goals 1.accommodate

RSVP Design Goals 1.accommodate heterogeneous receivers(different bandwidth along paths)2.accommodate different applicationswith differentre source requirements 3.makemulticast a first class service, with adaptationto multicast group membership 4.leverage existing multicast/unicast routing, withadaptation to changes in underlying unicast,multicast routes 5.control protocol overheadto grow (at worst) linearin # receivers 6.modular designfor heterogeneous underlying technologies

第100页:RSVP: does not…

RSVP: does not…

  • specify how resources are to be reserved
  • rather: a mechanism for communicating needs
  • determine routes packets will take
  • that’s the job of routing protocols
  • signaling decoupled from routing
  • interact with forwarding of packets
  • separation of control (signaling) and data(forwarding) planes

第101页:RSVP 概述的操作

RSVP 概述的操作

  • senders, receiver join a multicast group
    • done outside of RSVP
    • senders need not join group
  • sender-to-network signaling
    • path message:make sender presence known to routers
    • path teardown: delete sender’s path state from routers
  • receiver-to-network signaling
    • reservation message:reserve resources from sender(s) toreceiver
    • reservation teardown: remove receiver reservations
  • network-to-end-system signaling
    • path error
    • reservation error

第102页:第7章小结

第7章小结

  • classify multimedia applications
  • identify network services applications need
  • making the best of best effort service Protocols and Architectures
  • specific protocols for best-effort
  • mechanisms for providing Qo S
  • architectures for Qo S
    • multiple classes of service
    • Qo S guarantees, admission control
顶部目录